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To make the agent function like a drone, I need it to move along the Y-axis (UP-DOWN direction). I attempted to achieve this using the MoveUp control function registered in [default_controls.py](https…
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If I deploy multiple times with the same site name, I expected the slingshot page to check for global uniqueness within Azure for the site name (based on "Name Is Available" language) and fail the che…
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Right now collision checks will continue after finding a floor or ceil to be very certain that a another tri shouldn't have been hit instead.
In `find_floor_from_list`, it seems that having `if (fl…
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After clearing an octomap, the pointer to the root node is set to null. This is causing MoveIt to crash during collision checking: ros-planning/moveit#2104. The crashes were happening in various recur…
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The distance to an obstacle computation (if using full footprint checking) is lower bound by the inscribed radius.
The inflation layer therefore doesn't support distance computations for a full foo…
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# Description
Games often use sound or visual effect actions when two objects collide.
In GDevelop, this works great when checking collisions between different objects (a ForEach loop can be use…
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**Is your feature request related to a problem? Please describe.**
Collision detection is just simply not accurate enough with collision shapes. See this video: https://youtu.be/yPEBGy3G0IM
**Descri…
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Currently there's two packages checking for collisions SAT and Quadtree. We only need to utilize one.
- Switch over to Quadtree to handle all collisions.
- Handle collisions by type. (ie Player, Vir…
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Hi,
I'm trying to use moveit_servo to track fiducial markers and would really appreciate some help. I've been at my wits end and any leads would give me the opportunity to explore.
Thanks
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[quote]The collision map already supports pixel collision checks (1x1 in size), however it doesn't provide any functionality for the actual collision checks as the purpose of this script is to load th…