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Currently, contact parameters like friction and restitution are specified in `BodyNode`. `BodyNode` can have multiple collision shapes (objects) so it would be better if the parameters place in the co…
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**OS:** Linux Mint 19.2
**Godot version:** 3.1.1
**Blender version:** 2.8 official
**Issue description:**
Godot versions 3.1.x and up support cylinder collision shapes, the blender exporte…
EzraT updated
4 years ago
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### Tested versions
Reproduceable in:
- Godot Engine v4.3.dev3.mono.official [36e943b6b]
- Godot Engine v4.2.1.stable.mono.official [b09f793f5]
- Godot Engine v4.1.3.stable.mono.official [f06b6836…
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**Godot version:**
3.2.2-stable, 3.2.3-stable, edit: 3.2.4rc3, 3.1-stable
**OS/device including version:**
Windows 10 20H2, Kubuntu 20.10
**Issue description:**
When sliding a RigidBody in ch…
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### What happened?
I'm getting the following error message from somewhere deep in my code:
```
RuntimeError: Error with configuration
Original error message: bazel-out/k8-opt/bin/external/fcl_…
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**Printer type** - XL multitool
**Printer firmware version** - 5.1.0 release (original)
**Describe the bug**
If collision detection is disabled (which it is by default, and must be disabled for…
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### Describe the project you are working on
https://gamejolt.com/games/theta/627377
### Describe the problem or limitation you are having in your project
Hard to know if the RB have switched to s…
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### Tested versions
4.3 stable, 4.2.2 stable
### System information
win 10
### Issue description
I'm working with a small community of 3D godot friends, on an open source level editor m…
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When "Show Tile Collisions Shapes" is enabled, the redraw area for the brush is based only on the tiles and does not include the collision that may stick out of the tiles.
In this screenshot, I'm dra…
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Hi would it be possible to add an option to the export as image dialogue to allow the tile collision shape overlay to be exported as part of the image.
And perhaps be able to change the color of t…