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Original **.wimdo** file size : **75 KB** | Original **.wismt** file size : **1.390 KB**
Exported **.wimdo** file size: **81 KB** | Exported **.wismt** file size: **9.916 KB**
**Importing ch040024…
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Is it possible to record this data or live link it to like blender or UE4 as animation data like done with mocap? It would be really useful and help me with my game development. Of course this cant de…
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### Questions and TodoList
Now that the Godot4 community is serious with advanced humanoid animation. It is important that we move forward to bring Godot4 with features that are also available in e…
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The game works like a charm.
The only issues for me right now are some weird facial animations during
dialog. But nothing you can't stand for a while.
I played the game for four hours now and it …
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I am currently experiencing issues with achieving proper lip synchronization between the source and driving videos. There seems to be a mixture of lip movements from both videos, resulting in an unnat…
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Hello, when I converted my project to UE5, it seems the facial animation curves that came with VRM4U seems to have stopped working. All my animation with the curves implemented from UE4 just show a de…
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Allow reuse of animations by allowing a save to library function
for complex animations, such as character movements and facial expressions,
do a template system, if a character is tagged under t…
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On certain characters' facial expressions, the lips/teeth may need to scale to pull off some of the faces they make in game, and it doesn't seem like this is supported yet.
Mockup with bone scaling…
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It would be fantastic if, when exporting an animation, it would also export bone translations and scales, as well as rotations.
At the moment it doesn't seem to be possible to export some facial po…
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Hello Team,
We would first like to say that we are simply blown away by Studio Library after being introduced to the Maya plugin, and honestly wonder how we have gone so long without such a w…