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We can use the bone weights to vertices to estimate the size of limbs of an avatar, which would allow conformant wearables like Loot.
As part of editor features, we could add sliders on top of that f…
avaer updated
2 years ago
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Hello,
how did you estimate the values of kp and kd for the humanoid?
If I were to develop a different model, how could I estimate the 2 parameters?
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It's quite long time I talk with people working in different projects about having a single shared entrypoint to use in order to compute common quantities used for software development for humanoid ro…
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**Hello!**
For many, many years I am to today still enjoying the many interesting things Second Life can bring us.
One of which is travelling through the many places that allow you to travel wit…
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```
{
"alias.degeneralizework": {
"name": ["De-generalize Work"],
"code": ["2011655761"],
"loadAfter": {
"patryksage.sorter.9": {
"name": [],
"comment": ["Aestetic sorted"]
}
},…
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This thread was created to allow all ViSP users to post videos of results obtained in research, industrial, European or other projects...
It completes the videos that the team regularly publishes o…
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Hi,
Thank you for releasing support for the Unitree H1 and G1 humanoid robots! I have a few questions regarding the implementation:
(1) In the Imitation H1 and G1 subsection, the script you prov…
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We have a TaskSpace prototype class created by @chrisdembia and included along with the Simbody 3.5 examples (in the `examples/shared` directory). From that project we learned how the classes should b…