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**Game Version:** 1.14.5
**Platform:** Windows
**Modded:** No
### Description
Since I logged in today, snow behaves oddly in several ways in specific places. It no longer melts, doesn't fall an…
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Hi, When I was running the demo code "run03_stress_intensity_cumulative_damage.py", there is a problem as below:
![image](https://user-images.githubusercontent.com/34408131/149152085-7fa6a20c-05b1-…
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### Is your feature request related to a problem? Please describe.
PhotonDust is right around the corner, and I would like to suggest (doesn't have to be implemented, just an idea) being able to use …
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As discussed in meetings, the emulator does not generate tendencies of `q` or `t` that the physics-based scheme does.
These are apparently uncommon and not important.
However, they are used in CAM s…
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Hi,
In my task, I created 10 contact sensors to detect the collision between robot fingers and objects. However, after training around 60M steps, the simulation always crashed with the following e…
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Now that the Simulation service is generically implemented, we need a way of trying out a Bevy simulation. In order to do this we should create a unit struct called something like `BevySimulator` that…
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We haven't tried this yet, but from messing around in Elmario and Blaze Vector, I think it needs to get done with some decent priority. It is a hole in what our API supports.
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Perhaps not super important, but it was possible in the original Flash game to fall down the first gap if you hit both obstacles. In this version you just make it. This suggests there's a small discre…
dasi updated
4 months ago
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### Tested versions
- Reproductible in 4.4 dev3 and 4.3 stable
### System information
Godot v4.4.dev3 - Windows 10 - Vulkan (Forward+) - NVIDIA 3060 Ti
### Issue description
When dynamically addi…
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### Problem
Need to add theory documentation for different numerical methods and physics modules in svFSIplus
### Solution
Add theory documentation for different numerical methods and physics modul…