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Really interested in getting this to work, but getting a bunch of errors when importing in newer version;
Unity 2020.2.5f1
URP 10.3.2
`Universal Render Pipeline/Iridescence Lit': 'EnvironmentBRDF…
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Hello Mine Clever. I am developing a MK application for Unity URP and just recently began to realize that a rather unpleasant thing is the fact that in Substance painter your model will work out in on…
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https://github.com/user-attachments/assets/d3e96fca-09ae-4eb6-97e5-385d57010028
Describe the bug
Vegetation on some terrains disappears when we rotate the camera. This issue occurs intermitten…
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As in the picture, not sure if you tried any builds recently but I can repro this 10/10 times. With SSGI in a project and attempting a build, an empty renderer is forcefully added to the active render…
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Since I don't want to support it forever. If someone has an "in" to the URP team, just tell them to take this code verbatim and officially support it.
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**Describe the bug**
After Scene Change World seems scaled down
**To Reproduce**
Steps to reproduce the behavior:
1. load scene A
2. load scene B
3. hands and world will be oddly scaled down
…
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- I am using Unity 2022.3
- Building windows or android game water is not showing.
- Please help
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Hello,
i would like to discuss the use of URP and HDRP pipelines with AWSIM-Labs.
I did some test with AWSIM and AWSIM Labs in
2021.latest
2022.latest
2023.latest
Unity 6.0002
I would lik…
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Do you know if you're able to achieve this look with your URP shader?
https://forum.unity.com/threads/urp-opacity-and-shadows-is-this-even-supported-anymore.1045252/#post-8091335
Previously I ha…
XeonG updated
2 years ago
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I'm running Unity 2022.1.5f1 with URP 13.1.8 and the GitHub version of Boat Attack Water. I'm getting this weird cutoff no matter what settings I use both for URP and Water. I'm using Vulkan with an N…