-
**OS/device including version:**
Linux
**Issue description:**
When the red robots fire at the player, the beam is consistently off by a slight angle. At longer ranges, this is enough to mi…
-
Blender intro to animation: https://docs.blender.org/manual/en/latest/animation/introduction.html
Godot: https://docs.godotengine.org/en/stable/tutorials/animation/index.html
The animation is defi…
-
Hello, I came across your neat project. I wanted to know if it was possible to use ```mouse_passthrough``` in place of ```mouse_passthrough_polygon``` used in your function here. I am confused why ``…
-
### Tested versions
4.3.beta1
### System information
Windows 11, RTX 3080, AMD 5800X3D
### Issue description
For some reason 4.3.beta1 is lagging a lot, I am getting VRR balck screen fl…
-
v4.1.stable
It is unclear when utilizing StringNames what their behavior is when creating one within a function.
```
const str_name := &"some_name"
func _process(_delta):
var pressed = …
-
### Tested versions
godot 4.2.1, macOS 14.3.1 on macbook pro M2 max
Edit: tested also with 4.2, and that seems to work
### System information
macOS 14.3.1 on macbook pro M2 max, forward a…
-
Kinda need them to, or to find a way to do it differently.
-
This is mainly needed for https://github.com/godotengine/godot-docs-l10n but that repo is mostly used for practical reasons, actually discussion should likely happen here.
I've noticed that in our …
-
**Your Godot version:**
3.2.2
**Issue description:**
CheckButton - how the hell do you use it? How do you know if it is checked? The event does not pass in any kind of state.
**URL to the docu…
-
The game to be used for the visual quiz