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### Discussed in https://github.com/HelixNebulaStudio/RiseOfTheDead/discussions/523
Originally posted by **MXKhronos** June 18, 2024
Removal of default rust materials of low condition weapons.…
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We did a few testruns with the EE-2023.06.17 version and noticed that most enemies with non-guiding, side-mounted weapons arent aiming their weapons. They just spill their shots in a "bullet hell"-lik…
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### BYOND Version
_No response_
### Описание проблемы
Most melee weapons don't have visual and audio, instead default hit sound is used. Because of this, when a character attacks another character …
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### Describe the bug
Magiclysm +1/+2 enchantments on weapons are intended to increase the to-hit by an equivalent value, both according to the original PR implementing them and according to the curre…
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From some 49.20 SNAPSHOT work on AMS:
Anti-Missile System at [Foot Platoon (Rifle) #2](https://github.com/MegaMek/megamek/issues/new#entity:5) (SuperStucco); needs [8](https://github.com/MegaMek/m…
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Hello, I have a request, if you can, can you please make only a zone editor tool for gangs also with unused gangs, only without gang weapons tab because it messes up my other mod that I use for gang w…
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### Bug Details
- [ ] Woo Ping, npc=11867, Location: Stormwind, Trade District, Weller's Arsenal
- [ ] Buliwyf Stonehand npc=11865, Location: Ironforge, The Military Ward, Timberline Arms
- [ ] Bi…
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Right now guests and Me(owner) are the only ones that can use weapons. And the
owner is the only one that can use custom weapons. Guests can use the regular
weapons, just not the custom weapons.…
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```
Right now guests and Me(owner) are the only ones that can use weapons. And the
owner is the only one that can use custom weapons. Guests can use the regular
weapons, just not the custom weapons.…
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**Current behaviour**:
Casting Rockbiter Weapon when dual-wielding replaces the current imbues on both weapons at once and without confirmation.
**Expected behaviour**:
Rockbiter Weapon should b…