-
### Describe the project you are working on
Some examples:
* A game where you shoot down various soft bodies as they grow in size.
* A game where you play as a hero wearing a cape. The cape grows a…
-
Investigate mapping additional properties into blender collision system.
Ref: #84
-
**Godot version:**
3.0/3.1 Bullet physics engine (Godot internal doesn't even work)
**Issue description:**
Applying torque on a RigidBody leads into strange behavior, tested using Cylinder and Sp…
-
### Godot version
3.4.2
### System information
Windows 7 64-bit
### Issue description
A few issues with Godot Physics that aren't present if the engine is switched to Bullet.
### Ste…
-
Actually work of suspension is broken. There's also problem of sinking objects.
I've been trying to fix it by modifying properties, Motion Clamping, setting bigger (and smaller) margin for collision…
ghost updated
6 years ago
-
After I running `python src/scripts/roam_with_joy.py --hab-env-config-path PATH/TO/src/ros_x_habitat/configs/roam_configs/pointnav_rgbd_roam_mp3d_test_scenes.yaml --episode-id -1` and `rostopic echo /…
-
Hi, I'm a new contributor and wanted to get into understanding the various systems through contributing.
## Desired behavior
Update `03_physics_plugins.md` to include comparison with the bulle…
-
### Describe the project you are working on
Physics-based sandbox with vehicle construction and destruction.
### Describe the problem or limitation you are having in your project
- Cannot have the …
-
I'm just looking at the change over to bullet physics and it occurred to me that you're probably in the midst of overhauling the physics engine right now.
One feature I think would be nice for spac…
-
### Godot version
3.4.stable, 3.x (d3659ee0a)
### System information
Linux, Mageia 9 x86_64
### Issue description
Similar to #32216, there's still one case which is still reproducible in `3.x`:
…