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Copied from https://github.com/Zylann/godot_heightmap_module/issues/15
I'm making this thread to reference useful info about other terrain systems. May not always be doable in Godot 3.0 (GLES3) while…
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Here a list of known issues for XDK samples.
For each issue we fix, titles might improve too, so it's important to get these working correctly.
(Note : the below results are tested against https:/…
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```
CL-USER> (ql:quickload "cepl.examples")
To load "cepl.examples":
Load 1 ASDF system:
cepl.examples
; Loading "cepl.examples"
[package babel-encodings].........................
[packag…
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```
Our PNG-based toolchain uses waveflag.c, which I wrote to use two channels of a
mesh gradient to texture-map the flag on the wave mesh. With SVG, we don't
have that preprocessing luxury anymore…
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Salve,
vi elenco alcuni possibili miglioramenti:
- non vedo differenze tra i due material (pelle e tessuto)
- l'illuminazione della poltrona è "strana" (la seduta è quasi nera), e non consisten…
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Please outline the usage steps.
thank you,
Nihal
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- [ ] Add image preset prompts to get good results, [reference](https://github.com/carson-katri/dream-textures)
- [ ] Automatic image upscaling, see [video2x](https://github.com/k4yt3x/video2x/) loss…
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Hope this isn't weird but just wanted to say thanks for trying out the module!
Was wondering if you had any feedback or questions about the project
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adaptive subdivision more like cycles has. i think it will help a lot with displacement.
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Want to back this issue? **[Post a bounty on it!](https://www.bountysource.com/issues/96585534-real…
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```
Our PNG-based toolchain uses waveflag.c, which I wrote to use two channels of a
mesh gradient to texture-map the flag on the wave mesh. With SVG, we don't
have that preprocessing luxury anymore…