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Tests should use the `skip_if_not_available` function to be skipped if certain datasets aren't available. On a clean install without datasets the following tests currently fail because `mnist.hdf` or …
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OK, so i had a problem with a seemingly corrupted file that took me forever to write rules(you know, the ones in all the examples), so i thought it would be a good idea to save those rules as their ow…
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Guide section with pages for each mechanic
breadcrumbs or side menu Navigation
Index on /guide
1. Mint
2. Merge
3. Divide
4. Mass
probability graphs
Change /about to a lighter intro …
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Apologies if this isn't the right thread, I'm new to BVE so I don't know the full history of implementations and how they relate to each other, but I'm having an issue that looks similar to others in …
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I'm really loving heavy, but one thing that seems odd is the fact that the website doesn't have a place for discussion among users. I feel like it would be pretty neat to share creations or discuss is…
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Now that we have shaders that can do normal mapping for more than just spheres, we could use some models that can actually take advantage of this.
Currently our models are mostly just some stl file…
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I basically want to be able to bake shadows in Away3D. In our project, we have a large scene full of objects which are dynamically added / removed, the arrangement of which is procedurally generated. …
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Eventually we need to figure out why this happens.
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### Describe the project you are working on
A massively procedurally generated 3D game. The terrain mesh is generated using compute shaders in real time.
### Describe the problem or limitation you a…