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My end goal is rendering and controlling a robot in Unity using mujoco physics. The robot was designed on Fusion360. My question is: What would be the best practice? Importing the model to mujoco firs…
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Hi guys,
I am starting to move all my development to an OSX Monterey PC, and I am still learning how to do it.
I wish to compile Pinocchio from source, and this is the error that I encountered
``…
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/usr/local/include/bullet/LinearMath/btVector3.h:126:20: note: no known conversion for argument 1 from ‘at::Tensor’ to ‘const btScalar& {aka const double&}’
In this example, the sync_graphics_tra…
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Thanks to https://github.com/robotology/icub-models/pull/130 it is now possible to access the location of the urdf model directly from python. Consequentially it would be nice to implement the possibi…
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I'm trying to use an accurate model of the Robotiq 3-finger gripper to grasp objects in Drake. I've made some modifications to the [official URDF](https://github.com/ros-industrial/robotiq/blob/kineti…
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I added the collision in urdf, but the robot arm can also go through the top and chassis link. Could you show us how to fix that?
Many thanks for that
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At present, URDFs / SDFs in Drake specify things using relative paths, rather than proper URIs. For compatibility with tools like ROS, we should make them specify package paths.
In addition, we sho…
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I am using a UR10 robot and plotting it using swift
this the code i am using:
`import roboticstoolbox as rtb
model = rtb.models.URDF.UR10()
print(model)
qz = [0,30,-30,0,0,0]
model.plot(qz,…
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If I understand correctly, visual materials are currently read and written but not rendered. Loading e.g. the [Upkie](https://github.com/tasts-robots/upkie_description) URDF we get the dark "ninja" ve…
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At present, we have tutorials for formulating IK / MP problems and doing rendering with MBP.
However, we don't have any succinct tutorials covering how MBP works.
Some things to do (which could be…