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**Describe the bug**
In a flake with a derivation attribute like
```
src = ./.;
```
the tree gets copied into the store as `/nix/store/--source`. This is because (pre lazy-trees) the basename o…
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## Output of `restic version`
```
restic 0.3.2 (v0.3.2-18-g4a6086a)
compiled with go1.7.4 on linux/amd64
```
## Expected behavior
[Feature Suggestion]
A CLI switch `--skip-defective-pac…
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I've noticed that some folders containing sample/example files are missing from the Behavior Packs on GitHub. These include folders such as "animations", "animation_controllers", "blocks", "behavior_t…
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The behaviour tree will govern how our robot behaves under different scenarios. It's basically a big bunch of if-else blocks represented as a graph with nodes and implemented via an XML file for navig…
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**Describe the bug**
NatureRenderer does not render trees.
**To Reproduce**
Following the Quickstart, https://visualdesigncafe.com/nature-renderer/docs/6/quickstart
1. Go to Hierarchy view
…
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enables behavior trees from Nav2 to be access by Pilot
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**Describe the bug:**
Currently, the event generation script creates trees of events that consist exclusively event.type of start or end for process events, which are what are found on windows endpoi…
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### Checklist
- [X] I've read the [contribution guidelines](https://github.com/autowarefoundation/autoware/blob/main/CONTRIBUTING.md).
- [X] I've searched other issues and no duplicate issues were fo…
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Audio graphs, material graphs, blackboards, behavior trees, even animgraphs
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**Describe the bug**
Hi, we're porting the game to PlayStation, and we're encountering an issue where trees and grass are not rendering. Additionally, the console floods us with errors every time the…