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**Issue description:**
When adding a lot of brightness to an object, it doesn't seem to increase the bloom "strength." Just the size of the effect. It almost looks like a weak, solid-colored halo aro…
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As of today, I've just cloned and built this on macOS 10.13.3 (Haswell Intell GPU) and most examples seems to work perfectly fine.
Building was really simple:
```
mkdir build
cd build
cmake ../…
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Chapter2/6-MultipleLights sample are crash for me (I'm run it on Intel HD 4600 video, if it matters at all, doesn't sure, i'm completely newbie in OpenGL).
The issue is what Shader.cs fills _unifor…
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Hey David, good work I'm busy with a particle system and trying to learn about post processing, I wonder if you were still busy with this project.
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- Google+, reported by `V155` on IRC
- https://relayrides.com/search?location=ZIPCODE&startDate=&endDate=#location=ZIPCODE&page=1 (for the "learn more" dropdown)
- http://buildbot.net/ (the "fork me…
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currently this repo is not clear nor informative on how to include and use it.
Things that I think should be specified:
1. How to link openGL with the bindings?
2. further usage examples
For e…
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skeletal_animation.cpp, auto transforms = animator.GetPoseTransforms(); The function "GetPoseTransforms" is undefined in Animator class.
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of course the go-sdl2 repo has an example showing go-gl usage.
this repo has some great helper functions wrapping common opengl actions with go-gl (for example, here, compiling a shader):
https://…
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andyzhao@ANDYZHAO_PRECISION_5510 ~/LearnOpenGL> make
[ 1%] Building C object CMakeFiles/GLAD.dir/src/glad.c.o
Linking C static library libGLAD.a
[ 1%] Built target GLAD
[ 2%] Building CXX objec…
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### Details
On-screen RGB values do not correspond to the values specified in the Lua source files.
### Failed attempts to figure this our by myself
- Asked other people on my Steam contact list. All…
10853 updated
3 years ago