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Dear Sir/Madam,
Really need your help here. We downloaded the asset from unity store, and worked with it for one project, and really liked it. But recently, suddenly the path curve is not displayin…
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### Describe the project you are working on
Currently working on a VTuber app (animates 3D character based on motion capture data) with transition effects applied on user-provided `.glb` or `.vrm` …
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Hi.
I started developing of a THREE.NodeMaterial to reconcile the differences materials between 3D authoring software. In SEA3D Studio has options to create layers in Albedo with mask and various bl…
sunag updated
2 years ago
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**Describe the bug**
when i export my Scene-object to 3ds, ai_assert(false) occur error.
because aiShadingMode_PBR_BRDF of shading_mode is not processed.
so that I took care of it temporarily.
b…
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Organize the UI in a way that is easy to understand, since there are many functions that users do not know/familiar.
### MMD Tools on Sidebar (Utilities for Model Creation, Hide/Show with Preferenc…
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**Describe the project you are working on:**
A Tomb raider -adventure game . .
**Describe the problem or limitation you are having in your project:**
I've been looking at a lot of titles, that ha…
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Hello!
Thank you for making this incredible dataset!
I want to use Creative Flow+ for my optical flow research, and I have some questions.
In Figure 7(b) quantitative results (in your CVPR 2019…
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## Summary
Both Toon and Unlit materials are required, but there is no priority.
Implementer cannot judge "Which shading model should be used", and it will break **appearance consistency / 見た目の一貫性…
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This will serve as the design issue for the main character, user of the 'megasword'.
Will update as appropriate.
The idea of using the ears from #1294, but with the existing character design, was …
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# Request for Enhancement
_Following from a [discussion](https://github.com/raysan5/raylib/discussions/1718)._
Without support for extracting vertex colors in the **GLTF** or **IQM** format impo…