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### Checklist
- [X] I've read the [contribution guidelines](https://github.com/autowarefoundation/autoware/blob/main/CONTRIBUTING.md).
- [X] I've searched other issues and no duplicate issues were fo…
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```
Currently wheel is just 1 ray cast and that's all. Works good for small wheels
hidden inside car.
For cars like a buggy or monster truck we need a cylinder.
Wheels there are outside car and can c…
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De plus en plus de pages de documentation sont référencées par les moteurs de recherche
![image](https://user-images.githubusercontent.com/1775934/144851909-8086be40-824b-4d9a-a235-2393d94d3b45.png)
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Hi,
I'm trying to run some simulation on carla -- apollo via the https://github.com/guardstrikelab/carla_apollo_bridge. The default map (carla_town01) works well and I have no problem with it. Howeve…
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@simonsobs/mbs @jodunkley
Plan is to have a short summary by end of this week, so we can submit to publication committee, I'll post updates here.
Data release:
* The main product is [**`2019…
zonca updated
3 years ago
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Hi,
I was bumping into this issue: I have been generating load profiles for different numbers of cars, but I have noticed that the total amount of energy used over a year is a lot lower for the gener…
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A powerful, customizable but easy setup for fast creation of a vehicle physics simulation. Stable behavior on every ground. No weak, glitchy and jiggling physics. (no sink in the ground or jump away b…
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- Hi, I have successfully started the co-simulation, but when I open the perception module of Apollo, I find the detected objects deviate from the actual one in the image by 90 degrees, just as shown …
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**Godot version:**
3.1.1
**OS/device including version:**
Win 7
**Issue description:**
Im trying to use rigid body physics for car simulation with 6DOF Joint
Angular limits in Y/Z axis enabl…
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Hi,
Thanks for sharing your code. It's really an amazing work. I now have two questions about the model of car and world:
The first one is about the scale of the car. Looked at from the simulat…