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- [x] Make graphics settings customizable
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These manifest themselves primarily on ARM-based systems but they can also manifest on other systems, and they are what is currently preventing the core from working at all on iOS and Android.
Rela…
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**Describe the bug**
- The game semi-randomly displays textured junk data on the screen, especially common when animated character models are on-screen.
- 0.1.1
- Nvidia GeForce RTX 3060 Laptop
- …
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Setup a branch `PBR`, from the `EnvironmentMaps` branch. Hoping to replace the material/lighting support so that we can use PBR exclusively.
The work is based on the LearnOpenGL.com guide's, with a…
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This shader is overall very good, but I think the black hole in the end looks very static, and an option to add a spinning effect would make it look a lot better.
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I'm checking old "todo lists" from the forum against z_oacmp1v4_beta-220322.pk3.
OACMPDM9: Upper and lower parts of the map are very dark. Maybe compiled when shaderlist.txt was missing some shader…
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It worked before™ but it doesn't anymore:
```
Warn: cube map face 'env/wasteland/wasteland_rt' has DXTn compression, cube map unusable
Warn: could not find cubemap 'env/wasteland/wasteland' for …
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while working on Custom shaders (https://github.com/CesiumGS/cesium/pull/9725) I noticed that the process of building a `Texture` can be a bit cumbersome. Images have to be fetched, you need an `updat…
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The ending cutscenes always looked weird to me, figured that's just how they always were but looks like other releases do actually look better: https://youtu.be/h2XfwaAmbWI?t=23
Wonder what's going…
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Make a skybox