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### Godot version
3.5
### System information
Linux, AMD Ryzen 9 5900HX, RTX 3080
### Issue description
In my 3D game, I have fairly large levels and the player is able to construct objects (walls…
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The way that the GoToPoint calculates the ideal path for the bot to walk on the NavMesh seems to be cutting too close to the corners of a wall which causes problems with the bot being able to get arou…
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## Habitat-Sim version
v0.1.7
conda install -c aihabitat -c conda-forge habitat-sim=0.1.7 headless
git clone --branch v0.1.7 git@github.com:facebookresearch/habitat-lab.git
cd habitat-lab
pytho…
TLvCo updated
3 months ago
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If it is only can `recompute navmesh` from `.glb`?
Because when I load simulator by `.glb` it cam recompute successfully, but when I turn to `.ply`, here comes an error:
> AssertionError: ESP_CHECK…
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**Describe the new feature you'd like**
Currently the NavAgent can only be used in CyberPunkCity since that is the only world that has a NavMesh. It would be nice to be able to use the NavAgent in an…
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### Describe the project you are working on
My project is vertical tunnel with obstacle avoidance, to make enemies chasing player finally I've rotated game 90 degrees.
### Describe the problem or li…
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## Habitat-Sim version
v0.2.3
## 🐛 Bug
Under the root directory of `habitat-sim`, I run `./build/utils/datatool/Datatool create_navmesh ./abandoned.glb ./abandoned.navmesh`, the error shown is …
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Graphical:
- get a model, texture, prefab whatever
- allow it to rotate, move
- move to position function
- turns drone appropriately
- tells drone to move along navmesh
Implementation:
…
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### Godot version
v4.1.1.stable.mono.official [bd6af8e0e]
### System information
Godot v4.1.1.stable.mono - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (NVIDIA; 3…