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### Make sure you are not opening a duplicate.
- [ ] [I have searched the issue tracker](https://github.com/FlashyReese/sodium-extra-fabric/issues?q=) and did not find an issue describing my bug.
##…
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# Lines of code
https://github.com/code-423n4/2023-12-particle/blob/a3af40839b24aa13f5764d4f84933dbfa8bc8134/contracts/protocol/ParticlePositionManager.sol#L509
# Vulnerability details
## Vulnerab…
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## Desired behavior
Running the `ign-gazebo` buildfarm should be green as long as no new regressions are added to the code.
## Alternatives considered
1. Using SKIP option with Cmake to specifi…
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Most OBO ontologies typically branch off of a handful of BFO tips - ENVO makes user of a number of different ones:
|bfo|bfo label|direct children|
|---|---|---|
BFO:0000006|spatial region|1
BF…
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I have the BLDC motor wheel, battery pack and motor controller from an original scooter. I'm trying to simply send a signal to the controller from a microcontroller. How do I turn on the controller to…
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Is there an option (seems not...) to have restart jobs when running ASCOT5 using MPI=1 for very demanding runs e.g. fine 5D grids + 10M markers ? On a typical tokamak axisymmetric case i'm running wit…
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Watching a few test runs using top shows a growing demand on memory on my 8 GB SCRTP machine. I noted up to 70% of memory being used, slowly ramping up as the code proceeds.
I checked deletion of t…
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Crash when selecting the "Preferences" entry in the main menu.
Console output:
ParticleUniverse: Particle Affector Type 'CollisionAvoidance' registered
ParticleUniverse: Particle Affector Type 'Vel…
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So there is very visible framerate lag in the main menu and then ingame. However, the framerate displayed in the ingame counter and also steam overlay fps counter shows well over 90. But the game look…
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When particles are present the frames drop for about 30fps and with DirectX 11 they drop for about 10-15 fps with the same settings. (Screenshots below)
AMD Driver 16.5.3 (updated 25.05.2016)
Vulkan…