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Hi,
I have found this document: https://github.com/microsoft/dotnet/blob/master/docs/ecosystem-issues.md
I'm actually interested in the following paragraph: https://github.com/microsoft/dotnet/b…
akkie updated
2 months ago
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### Describe the project you are working on
A 3D game with cel shading.
### Describe the problem or limitation you are having in your project
As the issue #484 said, godot shader handles each ligh…
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Hi,
I need compute shader support to continue my project. I was wondering if there was already progress made here or if I should just figure it out and post a PR.
I'd like to keep it as much in …
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Both D3D12 and Vulkan evaluates the pixel shader once per sample if the sample index/ID semantic is present in a shader. This is most likely why manually choosing MSAA sample positions is needed in or…
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Mesh Shaders are an exciting new kind of rendering pipeline for modern hardware, that directly combines compute and rasterization.
KHRONOS recently officially released an extension for Vulkan, whic…
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The lightsaber moves werid, and blaster bolts on Xwing don't show up, When using shaders. I can't send a picture right now I'm busy.
ghost updated
2 months ago
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### Feature description
Pros of unshaded packetevents:
- Increased performance, multiple plugins using packet events can share the same instance.
- Allows server owners to update packet events …
ghost updated
2 weeks ago
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##### Minetest version
```
Tested on: 5.5.0, 5.5.1
```
##### OS / Hardware
Operating system: Android 6.0.1 (API level 23)
CPU: Mediatek MT6734
GPU model: Mali
OpenGL version: ES 3.1
…
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**Describe the bug (REQUIRED)**
I have a simple 3D scene that originally used the old shader pipeline. In my Lua code, I set up a few arrays of point light data (representing the light positions, col…
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Heavy stuttering when both are active, no stuttering when only one is on. But stuttering goes away when pressing F3.