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- [ ] This issue is blocking
- [ ] This issue is causing unreasonable pain
Since the signing functionality imports a customer created `signing.props` file into the default `sign.props` file, …
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### Godot version
4.0.beta7
### System information
Windows 11, RTX 3070TI, Vulcan
### Issue description
[UPDATE 3
After more specifically recreating the minimal reproduction projects to …
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Hi, and first and foremost, thanks for the great work!
I checked out the repo and noted that the robots/urdf* folder is roughly 900 MB. This seems to be the case because of extremely high-resolution …
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`./mvnw -T 1C clean install` attempts to execute a parallel build, but needs support for parallel execution from all plugins.
Need to get resolution to https://github.com/moditect/moditect/issues/9…
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## Environment
* OS Version: Ubuntu 20.04
* Source or binary build? Binary 6.16
* If this is a GUI or sensor rendering bug, describe your GPU and rendering system. Otherwise delete this section…
peci1 updated
6 months ago
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# How would you like the feature to work?
llDetectedType() to return a number for animated mesh in the same fashion as agents, passive, active etc..
Example: if(llDetectedType(0) == ANIMESH)
# Wh…
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## What just happened?
When a Phantom Object has Collision properties enabled and is has an experience enabled that teleports the user to the same region if there is not collision_end event defined…
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The main goal of this issue is to make sure we don't forget to take this into account when implementing Roc's standard hash maps! It can be closed when we have a hash flooding mitigation strategy in p…
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As you mentioned on the Gitter, I think working towards a generic integrator implementation would be an excellent step towards getting this wonderful project production ready. As far as I can tell (an…
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#17644 introduces a new type of contact into ProximityEngine -- the contact between a rigid (non-deformable) geometry and a deformable geometry. In the future, we intend to introduce yet a another typ…