-
There are many different solar and heliospheric phenomena that could be introduced using helioviewer. One way of doing this is to implement a "guided tours" of the heliosphere. This would be a serie…
-
### Transport pod crashes
- Unconscious NPC spawns in on the edge of the map, "So-and-so wanders into your village, wounded, exhausted and starving after being split from their group in a battle. Giv…
-
_flareshader doesn't display, with no errors in the console. Probably linked to sprites.
-
**Is your feature request related to a problem?**
Way too many modules in the tree for smoke/flares, where they can be easily combined in a single module to minimize spam of the tree.
**Solution y…
-
In Perfect Dark when using a combination of GLideN64 RDP and ParaLLEl RSP the lights/lens flares dont render. Using GLideN64 RDP with CXD4 RSP produces the same result.
Tested on Mupen64Plus-AE and…
ghost updated
2 years ago
-
```
Looking into the sun generates lens flares that get closer to each other the
closer you look at the sun. Something I think StuntRally could use too.
http://i41.tinypic.com/1r7zvb.jpg
```
Origin…
-
I followed the tutorial and the following is the flare table I get:
![image](https://github.com/afeinstein20/stella/assets/72819040/01e8c3b3-72a0-4fd2-b1d9-305bbc2ebddc)
As you can see, there are 5…
-
Hi Adina,
Reprocessing all our data for the paper using the latest version of stella (more on that when finished!)
Noticed a funny bug: take (say) the 120s data for 2MASS J09481615+5114518 in Se…
-
Is there a way you could add new parameter, with day equipment and night equipment. What I mean is for example: in night missions you don`t need smoke, but flares could be more useful, so new paramete…
-
I want to suggest an enhancement: place roadblock's objects (such as cones, barriers, water barriers, lights...) similarly to how they are arranged in RDE 4.0 roadblocks, and if possible add the trail…