-
Not really an issue, but an opportunity!
For comparison, here is the existing FastDoom code for texture mapping walls, reordered for simplicity, and showing only the math for texture mapping:
```a…
-
[2024-05-02 12:10:20.469695] [0x00003278] [trace] Embedded OCIO configuration file: 'C:\Users\samus\OneDrive\Desktop\Meshroom-2023.3.0\aliceVision/share/aliceVision/config.ocio' found.
Program call…
-
## Description
When using the FilterManager, by default the image is in the bottom left with borders on the top and right. This is fixed by setting textures-power-2 to none, in order to prevent the i…
-
## Drawing Functions
- [x] [glDrawArrays](http://docs.gl/gl3/glDrawArrays)
- [x] [glDrawArraysInstanced](http://docs.gl/gl3/glDrawArraysInstanced)
- [ ] [glDrawBuffer](http://docs.gl/gl3/glDrawBuffer)…
-
In response to issue https://github.com/KhronosGroup/MoltenVK/issues/359 Documentation of MoltenVK now states:
"Image content in 'PVRTC' compressed formats must be loaded directly into a 'VkImage'…
-
### Conversion Issue Link
https://github.com/Kas-tle/java2bedrock.sh/issues/37222
### Expected Output
Custom blocks in the resource pack should be converted and listed in the `geyser_mappings…
-
## What just happened?
In the Texture tab or the build floater, setting "Mapping" to "Planar", then clicking "Align planar faces" on a cone causes the cone to become a flat color. If you uncheck "Alig…
-
```
Texture implementation is basic. It needs some improvements :
- handle several texture for a same model
- implement mip-mappings
```
Original issue reported on code.google.com by `thoratou@gmail…
-
Progress:
- [x] PNG+JPG (via STB_Image)
- [ ] PCX
Original post:
Currently these tools support external textures using TGA, as well as WAL and MIP. While TGA is fine for development, baseline source…
-
Hi,
I really admire your work and currently I am working on the multiple cameras setup for SLAM and localization.
The difficult thing of this is that two cameras detect the lines and the masked im…