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There is currently a current maximum zoom limit where buildings are visible on the map. When zooming in more, they dissapear. Is this intended behavior? Seems like the building polygons get culled whe…
Jxlle updated
2 months ago
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The models [Buildings.Templates.ZoneEquipment.Validation.VAVBoxCoolingOnly](https://libraries.openmodelica.org/branches/master/Buildings_latest/files/Buildings_latest_Buildings.Templates.ZoneEquipment…
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### Description
The Homotopy solver Newton iteration fails as Maximum number of iterations reached at time 3009.600000, but no root found.
The following below listed models have same issues:
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I would love if you could move buildings after having built them, even though you get back the money you spent, it would save time and remove some of the hassle.
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create an empty prototype for interiors only and adapt the faces with an exterior and interior side
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Drag a "Building" from an on screen menu and show preview of building before placed
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Can we create such wrappers to auto-download certain common osm features for a given bbox?
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Buildings (in Base) should be dragable to move them to other places in the grid
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would be a per biome setting.
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#### Description:
It would be nice to have more building slots, so that we could add custom buildings.
#### Commit hash:
Vanilla 1.5
#### Why is it good for the game?:
More flexibility …