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When the model is loading in I'm getting lots of warning of high poly collision objects. Is disabling physics the only way to control that?
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**Is your feature request related to a problem? Please describe.**
I am trying to recreate some Minecraft mechanics:
1. Crouching:
Prevents you from falling from high places while crouching.
2. …
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# Homebrew summary
- VitaDB: http://www.psx-place.com/threads/numpty-physics-ported-to-the-ps-vita-v0-2-adds-touch-screen-support.9654/
- Homebrew version: v0.2
# Vita3K summary
- Version: v0.1
…
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An error occur if we try to sleep in the newest version.
Calls to player:set_physics_override need to change:
```
- player:set_physics_override(1, 1, 1)
+ player:set_physics_override({speed = …
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## Environment
* OS Version: Ubuntu 24.04
* Source or binary build?
source build
gz-sim9 version: c1f379ee7fac10a5118df672cdb0e391605bd0f5
built with
gcc version 13.2.0 (Ubuntu …
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https://fileadmin.cs.lth.se/cs/Personal/CarlJohan_Gribel/MSc/cjgribel_msc.pdf
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**Describe the bug**
Installed with serene seasons it rains in the winter seasons instead of snowing. You can see snow accumulating at the ground though. Falling snow does work in regular cold biomes…
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## Desired behavior
C++ API for JointController, JointPositionController, and JointTrajectoryController similar to the API found in gazebo::physics::JointController from Gazebo Classic. Specific meth…
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Not sure if anyone will answer but please I beg! Jokes aside when I take this controller to a steep incline or platform that should be surfable they either end up slipping to the ground or just standi…
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In examples client_replication or avian_physics, it looks like inputs are being sent to the remote entity but are not being sent/used correctly for the client that is issuing the inputs.
TODO:
- a…