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Can we export to fbx, obj or dae format?
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v1.1.970 Tag
Android API 29
Issue:
FBX File loading has an out of bounds or stack empty exception when attempting to load the format
Steps to Reproduce:
invoke parse on an a constructed Load…
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Hi, dunno if its bug or something on my side, but all by exported models in .fbx format are really small and adding scale to them while exporting dosent seem to give any effect (unlike exporting in .o…
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## Describe the bug
Following [this tutorial](https://vrm-addon-for-blender.info/en/material-pbr/?) as linked in several previous issues from about twelve months ago fails to yield the expected res…
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### Godot version
4.0-beta8
### System information
Windows 10
### Issue description
When importing FBX/GLTF files, and selecting Meshes from the Scene in the Advanced Import Dialog, and…
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Hi,
I just found the size of output blendshaeps is 50 in file `predicted_blendshape.csv`, which is not consistant with arkit, how can I correspond the `blendshape1` in character `M111.fbx` to standa…
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Hi,
Congrat for this nice engine and your passionate work on it.
About import/export:
1. This is more general talk.
GLTF is cool but it is unfortunately not used in majority of professional stu…
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1.GRPC Mode:
use command line to start in windows:
docker pull wj2015/3d-model-convert-to-gltf:latest
docker run -d -p 8999:8999 wj2015/3d-model-convert-to-gltf:latest
all success except fbx…
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### Describe the bug?
Trying to import elster.fbx from this package results in Resonite hard crashing. It locks up for a few second then completely dies (no Unity crash handler).
### To Reproduce
D…
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When using FBX for $body (probably $model too, haven't tested), $collision no longer uses $origin.
I have no idea how to fix this, but I wanted to document it anyway.