-
Look at the reactor and the machinegun turret, they are too dark for the light we must expect at this place given the light on the lightmap:
[![darky game models](https://dl.illwieckz.net/b/daemon/…
-
Distinction is easy: engine means engine, which is what upstream reflects. To avoid any licensing issues and creating further mess, we can keep anything related to building the full game (such as asse…
-
On a test map I made, I managed to break the lighting by making a large ceiling with a light texture (not very bright, of luminosity 200).
An example of a broken platform:
![Screenshot from 2021-1…
-
GCC10 is known to break compilation of many idtech-related stuff:
- SpiKe (Xonotic community) reported me compilation issues on q3map2 (and dæmonmap) I [fixed](https://gitlab.com/xonotic/netradiant…
-
That "detail" flag is always grayed out no matter what brush I select.
![image](https://user-images.githubusercontent.com/1927918/127786454-b3f50453-15d0-49c5-8c8b-74aee159a9ce.png)
Could you pl…
-
CryEngine's veggie system is kinda cool TBH
Here's an example screenshot of a selected vegetation instance, with its properties:
![](https://i.imgur.com/Z5C993t.png)
The single biggest advantage …
-
I don't think TrenchBroom has ever processed or used the wal texture information embedded in wal textures as other map editors do. Each wal is capable of containing information about the texture's sur…
-
With all the improvements that were added to these tools (and Q2RTX engine fork) we finally have first run of AD Sepulcher:
https://www.youtube.com/watch?v=uQ53oRGxJJ4
As you can see, the brushe…
-
Hi, experimenting with OpenArena to help Zero Kahn to figure out if the bugs he faces with NetRadiant are related to NetRadiant or not (see https://gitlab.com/xonotic/netradiant/-/issues/151 ), I did …
-
>
>
> So yeah, I hit the 0.1% use case lottery, it's just with `bin`, it will only trigger the issue by naming the root directory `bin`.
`Naming the root directory where radiant.exe anything el…