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https://docs.unity3d.com/Packages/com.unity.shadergraph@13.1/manual/HD-Scene-Color-Node.html
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# How would you like the feature to work?
Physically based shader system:
1. Real physical based rendering materials that represent how objects accurately look in real life; e.g. metals, ceramic…
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## Paste the link of the GitHub organisation below and submit
https://github.com/Unity-Technologies
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BLOCKED on https://github.com/dotnet/razor/issues/9370
### Describe the Issue
When opening a large project (in my specific case a Unity project) I get this error:
```
Unable to watch for fil…
TCROC updated
4 months ago
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Can we convert this into a UPM package to be used with https://github.com/mob-sakai/UpmGitExtension? I can do it for you if you don't have time.
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### Describe the bug
For some reason the material preview of a simple checkerboard pattern generated from a shadergraph shader in my case fails to preview correctly in the following areas: * in th…
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### Describe the bug
Using a material with high Metalness. No environment map is seen. Only black.
![sandbox_troubleshoot_road01](https://github.com/Facepunch/sbox-issues/assets/10228985/67439983-10…
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Note
could not be reproduced in SG by user
-- testing SG graph with 'additional motion vectors' set to 'timebased' or 'custom' and no compile errors showing
ASE Error:
Shader error in 'New Amp…
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--- Unity **HDRP 2022.3.26**
Unity change is specific to unity version in **14x cycle** >=2022.3.26
Error
: implicit truncation of vector type at line xxxx
change is found in
\Runtime\…
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### Describe the bug
Seems something is wrong with animated textures, on preview for cube and plane they work but on the preview for sphere and in hammer/scene they just don't work.
Here is an ani…