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I have noticed on maps like nuke and mirage, that bots will plant at one bombsite the entire game, i feel like the bots could pull more wins against me if they decided to switch up which route they ta…
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The virtual environment ought to be contained in `.gitignore`.
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The current maps leave a lot to be desired:
- The color is a bit harsh
- A lot of the callouts are wrong
- bombsite are flipped on Bind
Ideally we can re-do the maps and make the site look muc…
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#### Your system information
* [System information from steam](https://gist.github.com/Henrik0x7F/846fc9e45f4662bfcf7a0928292008eb).
* Have you checked for system updates?: Yes.
#### Please des…
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Am I missing something? I followed the instructions, and my previous purchases don't get restored, and I have never had onPurchaseHistoryRestored ever get called. I have my app working, but had to c…
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Back in the days, brushes were placed a unit from other brushes so that they wouldn't be clipped, which caused some performance issues in regard of r_speed.
This isn't an issue anymore, and is now abu…
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If making a feature request, you should delete all the pre-filled text here.
If reporting a bug, fill in the following sections:
### Expected behavior
After adding all the spawn points I wanted…
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Could you implement a native to get the name of the current execute?
Something along the lines of:
`Executes_GetCurrentName()`
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Inside of DemoParser.cs:
```
SendTableParser.FindByName("CCSPlayerResource").OnNewEntity += (s1, newResource) => {
newResource.Entity.FindProperty("m_hostageRescueX.000").DataRecivedDontUse…
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#### Your system information
* System information from steam (`Steam` -> `Help` -> `System Information`) in a [gist](https://gist.github.com/): https://gist.github.com/Noah11012/578f38b749a38ddaa45…