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### Describe the bug
Non-functionality of custom arrows with applied texture with Geyser
When adding a texture to the item tipped_arrow with custom effects, it stops working with the bow and cross…
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The default texture is hardcoded and in my opinion looks out of place. Some options in cit.properties would be usefull such as:
enderpearlCooldown=false
chorusfruitCooldown=false
Cooldown anima…
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I'm not sure that this is possible, but one of my favorite features of Optifine and the most useful in regards to texture packs is the CIT mod. I've raised the resolution of my items in-game to 64x64 …
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## Description of Issue
Using the optifine/cit feature for custom textured items when named, broken elytras don't seem to display their assigned texture.
## Steps to Reproduce
1. Have custom elyt…
mibby updated
2 months ago
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I want make a "Blood moon event" is it possible to make it so that if i right-click on the custom textured moon with an item, then the texture of the moon changes to, say, a red eye, and changes back …
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## Describe the bug
The custom item texture feature which Optifine provides no longer works in the newer update of Valkyrie. If I rename an item which has a custom texture attached based off it's n…
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**Description**
I tried to change a custom resource pack to use different textures for Slimefun and Exotic garden, but somehow the Saplings (and Bushes) just don't use the new textures. I checked the…
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Same deal for #1, but with some different things
## GTm texture overhaul
GTM textures are getting overhauled, so the custom circuits and etc will need to be updated to match
- [x] Circuits
- [x] Comp…
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So I converted my 4 packs and made a few minor changes for a hotfix. I then built my packs and a few items that have not been touched are now causing clients to crash. One of these items is a base gam…
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### Describe the project you are working on
A 2D sprite based game in Godot 4.3, with a dialogue system that's supposed to be able to display colored gradient text (makes use of the _draw() functio…