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I've encountered the DOF glitch.
![DOF_glitch](https://user-images.githubusercontent.com/61966637/78183122-af510f00-7467-11ea-892f-6734afc2fec9.jpg)
[MGS2_VFix_debug.txt](https://github.com/VFan…
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In the replay viewer, the depth of field option of the shaders has a problem : the focus point is locked at a certain distance. The problem is still here after rendering.
This problem appeared from t…
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it would be nice to have some GLSL shader implementing a "depth of field" effect, to blur or hide or color the points that are closer or farther than a plane or volume perpendicular to the camera axi…
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There are two columns related to the imaging depth for 2-photon imaging experiments, one is `targeted_imaging_depth` which should be the intended depth for the experiment, and the other is `imaging_de…
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Is it possible to set custom depth of generated fields?
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**Name of effect**
Bokeh
**Duration if timed effect (long or short timed?)**
Long - it's a graphical effect, doesn't impact gameplay
**Effect Description**
Gives very short depth of field. …
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When aiming with focus at 70, The pin/aperture is blurry for most archers. Sometimes the target is blurry if they use the sight as the focal point, Would be cool to add blurs based on this
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A couple screenshots:
![screen00152](https://user-images.githubusercontent.com/39206414/158071904-a67a36d2-7713-4510-8b0c-efab2c57dcbf.jpg)
![screen00135](https://user-images.githubusercontent.com/3…
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Your work is incredible! It is very helpful for me to enter this field. And, can you make it clear about how to use the depth image?
I found the depth images in you RLBench datasets have 3 channels a…
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Broken DOF on both OGL and Vulkan.
Tried pretty much all the settings. All the buffers enabled, strict rendering, MSAA ON/OFF, Res Threshold 1024x1024, messed with res scaling and nothing fixed it…
Yahfz updated
8 months ago