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In turtlebot3_ws ,When run A Star based Path Planning project robot create global and local paths and the robot avoid static obstacles but when make dynamic obstacles the robot can't avoid it.
❯ ro…
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Hi, thanks for sharing this great work
I have a question , how can i move the objects (humen , obstackes..) in gazebo environement ?
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Each robot should receive a map with other robots marked as obstacles. This would not affect current ray-casting methods used in sensors. This feature should be optional and should be possible for the…
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I'm using the avian3d navmesh generation, and the path is generated from the center of the collider, and they end up crashing to obstacles side. Is there a way to take the size of the collider?
Sor…
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Hi, is it currently possible to take an existing `NavMesh` and add obstacles to it?
In my game, I have multiple overlapping navmeshes being used simultaneously (each with their own set of obstacles…
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I'm trying to find a way to add walking pedestrians to gazebo ignition via sending external position updates via a script.
I found the terminal command to interact with the ign services `/set_pose`…
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## Chrome Dinosaur Name
## Description
In this single-player game I will create Chrome Dinosaur game using HTML, CSS, and JavaScript. It involves building a simple, offline game where a dinosaur…
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### Description of task
In addition to avoidance of static objects, we also need a collition avoidance system for dynamic obstacles.
### Suggested Workflow
- [x] Have a look at the old implemenatio…
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Hi @matlabbe
I'm encountering an issue with OctoMap when using it to detect obstacles. Initially, when I launch RTAB-Map, OctoMap detects all obstacles correctly. However, when someone walks aroun…
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Hello, is there a simple option to modify the code so that the search_path function returns paths that will not pass through specific coordinates? I mean, for example, closing certain doors on a floor…