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# Feature Request
## I confirm:
- [x] that I haven't found another request for this feature.
- [x] that I have checked whether there are updates for my system available that
contain this f…
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Hello, in previous version of FSR (before 2.2.2), we provided const pointer of wchar_t. May I ask you why did you remove const specifier, as in the backend you still do a copy of string, so you don't …
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I am very new to modding, gitting, hubbing etc and I don't know any programming language whatsoever.
Decided to compile this thing and got this error:
C:\Program Files\Microsoft Visual Studio\20…
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`ffx_fsr2.cpp` line 659, 660:
```
context->constants.motionVectorJitterCancellation[0] = (context->previousJitterOffset[0] - context->constants.jitterOffset[0]) / motionVectorsTargetSize[0];…
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Skyrim Upscaler [https://www.nexusmods.com/skyrimspecialedition/mods/80343](url) is a new mod for Skyrim SE that implements DLSS/FSR2/XeSS in game.
DLSS is reported to work under linux (assuming th…
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Switching from EPIC to HIGH in Editor causes crash if "Enabled in Editor Viewport" is enabled.
Assertion failed: false [File:C:/ue/msattert/unrealengine_plugin_dev/FSR2-426/FSR2/HostProject/Plugin…
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Issue to point out some issues I noticed while trying to compile the engine. Will use this in order to track the progress and I'll go adding more tasks when I encounter more problems.
- [x] Get the…
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Since FSR2 supports Vulkan maybe you guys can add FSR2 into this Minecraft's Mod.
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### Tested versions
v4.3.dev6.official [89850d553]
### System information
Godot v4.3.dev6 - macOS 14.4.1 - Vulkan (Forward+) - integrated Apple M1 Max - Apple M1 Max (10 Threads)
### Issue descrip…
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I have FSR2 running in a custom vulkan engine but the results don't seem to be as expected.
My viewport Y is inverted to match that of OpenGL (via negative viewport dim y)
What are the implication…