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Rewrite movement in more extensible, similar-feeling but physically animated way. Enable swimming in currents, walking through flying spaceships / toppling buildings, sliding down slopes/pipes, climbi…
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Probably not the k'lor slug unless you're particularly brave. Add bones to a model and simulate walking (the monnok is probably the most humanoid, for a start). This will likely require significant pa…
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I need a root motion bone to let Godot apply root motion to walking / running animations to get that impulse movement instead of linear non synced movement.
How do I add root motion bone to the GLT…
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**Feature description**
You know the boston dynamics walking robot on four rods that is bullied by a dude with a hockey stick? This is basically it, the robot will have a hand on its back that can gr…
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As in ros2 parameters have to be predeclared we want to configure them by YAML configuration while allowing validation and bounds, by utilizing: https://github.com/PickNikRobotics/generate_parameter_l…
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http://www.ias.tu-darmstadt.de/uploads/Publications/Kober_IJRR_2013.pdf
https://en.wikipedia.org/wiki/State-Action-Reward-State-Action
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@xbpeng Hi, I am training with default configurations in this project. But trained policy only works for some motion.
With the humanoid character file, a good result reproduced for spinkick but no…
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Hi and thanks again for your amazing work.
Since the provided code exclusively covers imitation, I am trying to implement myself the humanoid walking policy with directional input.
To do so, I a…
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Example:
[![IMAGE ALT TEXT](http://img.youtube.com/vi/kHJ2WKiq_FY/0.jpg)](http://www.youtube.com/watch?v=kHJ2WKiq_FY "as seen here")
For peformance testing of motions.
Might be a good task for a tea…
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## Habitat-Lab and Habitat-Sim versions
Habitat-Lab: master
Habitat-Sim: master
Habitat is under active development, and we advise users to restrict themselves to stable releases. Are you using…