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I need a root motion bone to let Godot apply root motion to walking / running animations to get that impulse movement instead of linear non synced movement.
How do I add root motion bone to the GLT…
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**Feature description**
You know the boston dynamics walking robot on four rods that is bullied by a dude with a hockey stick? This is basically it, the robot will have a hand on its back that can gr…
ghost updated
2 years ago
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Rewrite movement in more extensible, similar-feeling but physically animated way. Enable swimming in currents, walking through flying spaceships / toppling buildings, sliding down slopes/pipes, climbi…
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Among all the tasks supported by the IK what is missing is one that tries to stabilize the desired local CoP. Recent works [^1] shown that this tasks can be considered by adding an admittance controll…
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Probably not the k'lor slug unless you're particularly brave. Add bones to a model and simulate walking (the monnok is probably the most humanoid, for a start). This will likely require significant pa…
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Hi and thanks again for your amazing work.
Since the provided code exclusively covers imitation, I am trying to implement myself the humanoid walking policy with directional input.
To do so, I a…
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### What client do you play on?
enUS
### Faction
Horde
### Content Phase:
20-29
### Current Behaviour
I was walking in Ashenvale with track humanoids, and noticed that there was a lvl 75 Orgrim…
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@xbpeng Hi, I am training with default configurations in this project. But trained policy only works for some motion.
With the humanoid character file, a good result reproduced for spinkick but no…
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having sorted hand anims, need mesh ones if thats the route to take...
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As in ros2 parameters have to be predeclared we want to configure them by YAML configuration while allowing validation and bounds, by utilizing: https://github.com/PickNikRobotics/generate_parameter_l…