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collebrusco
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untitled-tile-engine
Overhead 2D tile engine with infinite procedural world generation. WIP as most things are, I have ideas for games to use with this but it is somewhat generic at this point.
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organize input
#21
collebrusco
opened
3 months ago
0
stable dev update: windows compat + hand animations
#20
collebrusco
closed
3 months ago
0
mesh animations
#19
collebrusco
opened
3 months ago
4
17
#18
collebrusco
closed
3 months ago
0
windows compat
#17
collebrusco
closed
3 months ago
1
life
#16
collebrusco
opened
3 months ago
0
animations
#15
collebrusco
closed
3 months ago
1
entity on entity collision
#14
collebrusco
opened
3 months ago
0
more physics in collisions
#13
collebrusco
opened
3 months ago
0
regions need to track entities (local entity lookup)
#12
collebrusco
opened
3 months ago
0
launcher
#11
collebrusco
opened
3 months ago
0
openal
#10
collebrusco
opened
3 months ago
0
zoom oob of world buffer
#9
collebrusco
opened
3 months ago
0
some crude ui element protos
#8
collebrusco
opened
3 months ago
0
entity & state saving
#7
collebrusco
opened
3 months ago
0
aim
#6
collebrusco
opened
3 months ago
0
separate running world from window / program state, core state machine
#5
collebrusco
opened
3 months ago
0
angle follower components
#4
collebrusco
opened
3 months ago
0
dev
#3
collebrusco
closed
3 months ago
0
dev update 1
#2
collebrusco
closed
3 months ago
1
pixellation
#1
collebrusco
closed
4 months ago
0