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### Describe the project you are working on
games
### Describe the problem or limitation you are having in your project
For various effects it can be useful to blur a single sprite/texture using `t…
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Generate mipmaps using:
- OpenGL
- Third party tools
- Own tool
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**Describe the bug**
When trying to export models in any format, it gives missing method error. Also upon importing .BMD the model is black now, previous versions would load materials properly.
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**Is your feature request related to a problem? Please describe.**
Would be very convenient to have control over this within the VMT. Currently you have to re-export the .vtf with mipmaps turned off …
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Using Jon's Dev 9 recently released. Editing original Oblivion game mesh and got these errors when I saved it:
iSourceTexture [5]: Could not find "Pixel Layout" subitem.
NiSourceTexture [5]: Could n…
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### Bug Description
The title describes the issue fully.
The issue starts at 2x mipmaps and is the worst at 4x mipmaps. And yes, it's not present in vanilla.
In my testing it was present on sodium …
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Every time you import a VTF, the options reset to a Mipmapless RGBA8888 Animated Texture.
If you were to enable Mipmaps (e.g. Kaiser), and have your Texture Format as DXT1 and Alpha Texture Format as…
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Hi, I just updated from
```
plugins {
id "com.starter.easylauncher" version "4.2.0"
```
to version 5.0.0
```
easylauncher {
// https://github.com/usefulness/easylauncher-gradl…
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NieR Replicant crashes on OpenGL with `Unhandled GL format 0x80E1` ([GL_BGRA_EXT](https://registry.khronos.org/OpenGL/extensions/EXT/EXT_texture_format_BGRA8888.txt))
https://github.com/RPCS3/rpcs3…