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this only happens when _both_ FSR2 and MSAA are enabled
![image](https://github.com/user-attachments/assets/0a91f406-7e3c-4de0-92c0-b8bdb61c4722)
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### Discussed in https://github.com/visualdesigncafe/nature-renderer/discussions/44
Originally posted by **remillardmarc** May 1, 2024
Hi, using URP on Unity 2021.3 LTS. Nature Renderer is up…
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We are experiencing severe ghosting with all DLSS presets in dim lighting conditions.
We have tried all presets.
DLSS is running in LDR mode.
Motion vectors are unlikely to include perfect face …
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I came across an interesting project called [MV-Tractus](https://github.com/jishnujayakumar/MV-Tractus) and is based on extracting motion vectors from h264 encoded videos. The idea is that the MPEG co…
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I got multiple reports for broken MV pass in HDRP templates.
Not sure about urp 6, the MV doesn't seem to do much for ASE or SG, so not sure if the pass is correct or not.
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`ffx_fsr2.cpp` line 659, 660:
```
context->constants.motionVectorJitterCancellation[0] = (context->previousJitterOffset[0] - context->constants.jitterOffset[0]) / motionVectorsTargetSize[0];…
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VOLUME I
Unit 1: Mechanics
Chapter 1: Units and Measurement
Chapter 2: Vectors
Chapter 3: Motion Along a Straight Line
Chapter 4: Motion in Two and Three Dimensions
Chapter 5: Newton’s Laws of Motio…
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Hi all,
i writing some application that needs real synchronized motion vectors.
As a base app i took "rpi-encode-yuv"
https://github.com/tjormola/rpi-openmax-demos
Just enable motion vectors u…
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### Describe the project you are working on
Waterways - an addon for generating rivers
### Describe the problem or limitation you are having in your project
Motion vectors don't get generated from …
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Hi!
We noticed severe ghosting artifacts while testing the FSR2.2 plugin for UE5.1.1 vanilla.
Steps to reproduce:
- Activate the FSR2.2 plugin in UE5
- In UE, create a Third Person sample map
-…