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I would love to be able to play through the campaign using this engine! Are there any big technical limitations when it comes to supporting the campaign?
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Ncurses is great library, but text-based interface not so user-friendly for gamer if compare with graphic-based. So card and battle scene can be implemented with godot.
The issue was done from stic…
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# Progress
## Vital Core Features
These are absolutely required for starting the engine. Without them, it may not even compile.
- [ ] Threading (coreinit)
- [ ] Thread (coreinit/thread)
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Subscribe to this issue and stay notified about new [weekly trending repos in Haxe](https://github.com/trending/haxe?since=weekly).
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[Marketplace](http://marketplace.xbox.com/en-US/Product/Medal-of-Honor/66acd000-77fe-1000-9115-d802454108f7)
Tested on xenia-project/xenia@9473f20c7fe39795e138602a48960d43eef28596
# Issues:
Gam…
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Hello,
1. I'm on commit 1b20694a1c00b44b74025964a965986b279281a4
2. Not already reported unless it's not an English report lol
3. https://gist.github.com/KiralyCraft/fcbb2ef780cf755b9f888ff19364c…
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One way to do this would be to have a load option after going to multiplayer:
-select multiplayer
-select load game
-select the saved game
-a GUI is shown with the players/teams as when creating a…
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Было замечено, что иногда на точках спавна игрока появляются "призрачные" игроки.
"Призрачность" заключается в том, что в качестве ника у них стоит "******", они не двигаются и иногда то либо не видн…
ghost updated
2 weeks ago
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Support for these has been added to the engine, but there's no hint about them on the Wiki. Making it a checklist, so it's easy to add stuff.
WML:
- [invalid, comments below] `[campaign]scenario_d…
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The whole project's codebase should be migrated to TypeScript for various reasons. Plain JS sucks.
~~Regarding multiplayer game engine itself, we'll switch from Nakama to Colyseus probably #1788~~
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