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Assemberist
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cppRpg
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Create SFML-based graph engine
#47
Assemberist
opened
2 weeks ago
0
ncurses removal
#46
Assemberist
opened
2 weeks ago
0
New demo release (14 apr 2024).
#45
Assemberist
opened
3 months ago
1
Should menu classes be collapsed?
#44
Assemberist
opened
4 months ago
0
Introduce statusbar
#43
Assemberist
opened
4 months ago
0
Switch my menu's to ncurses menu's.
#42
Assemberist
opened
4 months ago
1
Don't transfer menu's to screen.
#41
Assemberist
opened
4 months ago
1
Improve item operating.
#40
Assemberist
opened
4 months ago
1
Text fields can't use more elements than it request the strings on creation.
#39
Assemberist
opened
4 months ago
2
Translate c++ code to pure c
#38
Assemberist
opened
4 months ago
3
Introduce godot-based graphic interface.
#37
Assemberist
opened
5 months ago
2
Allies and Event queue
#36
Assemberist
opened
5 months ago
3
Create source directory
#35
Assemberist
closed
5 months ago
2
Restructurisation of generated code
#34
Assemberist
closed
5 months ago
3
Create generator for enums
#33
Assemberist
closed
6 months ago
5
user_ifc bugs
#32
Assemberist
opened
7 months ago
3
Describe highlighted object in state observe.
#31
Assemberist
closed
6 months ago
1
Add myst of war
#30
Assemberist
opened
1 year ago
0
Project structure update
#29
Assemberist
closed
7 months ago
6
Add key mapping
#28
Assemberist
opened
1 year ago
1
Avoid recompilation of generated code if sources are not changed.
#27
Assemberist
closed
6 months ago
1
Demo v0.0.1 -> v1.0.0
#26
Assemberist
opened
1 year ago
2
Integers coercion warnings
#25
architector1324
closed
1 year ago
1
Log class rework.
#24
Assemberist
opened
1 year ago
2
Menu containment improvement
#23
Assemberist
closed
1 year ago
2
Moveout propertyes from effect calculations.
#22
Assemberist
closed
1 year ago
1
Add hint about allowed actions
#21
Assemberist
opened
1 year ago
1
Update spell handling
#20
Assemberist
opened
1 year ago
1
Create observation mode
#19
Assemberist
closed
1 year ago
5
Implementation of materials
#18
Assemberist
closed
1 year ago
3
Refactor interface, spell-shop and inventory.
#17
Assemberist
closed
4 months ago
20
Implement spell shopping when is not in battle.
#16
Assemberist
opened
1 year ago
4
Enum values as menu index
#15
Assemberist
closed
1 year ago
1
Create inventory
#14
Assemberist
closed
1 year ago
22
Implement leveup mechanism
#13
Assemberist
closed
1 year ago
1
Order of build should be checked
#12
Assemberist
opened
2 years ago
1
Mage casts lighting to self
#11
Assemberist
closed
2 years ago
0
Move calculation of effects from object
#10
Assemberist
closed
2 years ago
1
Runtime logging system improvement
#9
Assemberist
closed
1 year ago
2
Move text_field from object to card or user_ifc
#8
Assemberist
closed
2 years ago
2
Move spells from text_field
#7
Assemberist
closed
2 years ago
1
What to do with coordinate calculation
#6
Assemberist
closed
1 year ago
1
Change static code of effects calculation to generated from files code
#5
Assemberist
closed
1 year ago
6
New creatures implementation
#4
Assemberist
opened
2 years ago
4
Effects implementation
#3
Assemberist
opened
2 years ago
2
Move act_* functions from object.cpp
#2
Assemberist
closed
2 years ago
1
Move blink_t from blinking_cfg to object.
#1
Assemberist
closed
2 years ago
2