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Dear Maurice Quach,
Thanks again for making this repo available. We have been experimenting with using it on aerial LIDAR scans, and we were able to obtain very high compression rates (BPP less tha…
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Further accelerate ray casting performance with some BVH/space partitioning
# Thoughts on how to accomplish
Using bounding volumes, place entities into an octree. Maybe instead of a bounding sph…
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Hi
Would it be possible to supply a small working example of volOctree with full MPI support (partitioning and rebalancing after refinement/coarsening)?
Or does voloctree_adaptation_example_00001 …
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First steps logbook: #6
Week 5:
- Added Octree Partitioned RDD support #36
- Add SphereRDD #38
- Code refactoring: Replace Sphere by ShellEnvelope, Shape3D heritage, and move everything under…
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Per #31.
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A very neat feature would be the ability to import STL model as a node in Antimony.
Example of use case :
I'm currently designing a casing that will contain many PCBs (of various sizes). Kicad can pr…
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[Scene-System](#21)
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- Implements octree data structure as an option for representation geometric/spacial information for scenes.
### Key Features
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- allows for dynamic/arbitrary partitioni…
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Main advantage is that different Planetariums can be placed in different space partitions.
Otherwise, there might be an even-more-substantial gain from the removed overhead of OnTriggerStay -> on_x…
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- [x] Create Spatial Partitioning or Octree to represent which entities are where. This should be regenerated once per frame after movement updates.
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IDK if this project is being actively worked on currently, but a Godot 4 update would be nice. I've had some issues myself porting this correctly.