-
I noticed Bullet doesn't have a 2D version for its objects. Feasibly, this could be fixed in two ways:
1. Create a 2D version of the Bullet objects, which would assumedly convert between the 2D magnum…
ghost updated
5 years ago
-
### Describe the project you are working on
[Godot Rapier](https://github.com/appsinacup/godot-rapier-physics) Physics Addon.
### Describe the problem or limitation you are having in your projec…
-
is it possible to run and render 2d physics created in lua?
-
https://github.com/dimforge/nphysics/blob/master/src/algebra/inertia2.rs
-
I'd love to see a coding challenge where you try to implement realistic 2d top down car physics (steering/acceleration etc).
-
## Reason
~/projects/malamute/examples/laser_welding_problems/physics/surface-tension/2d-one-spot-scaled-2nd-order.i
~/projects/malamute/examples/laser_welding_problems/physics/surface-tension/2…
apb13 updated
3 months ago
-
### Tested versions
4.4dev3
### System information
Godot v4.4.dev3 - Windows 10.0.19045 - Multi-window, 1 monitor - OpenGL 3 (Compatibility) - NVIDIA GeForce GTX 1060 (NVIDIA; 31.0.15.2802) - Intel…
-
### Tested versions
Godot 4.2.2 stable mono
### System information
Linux - Forward+
### Issue description
I have a very simple setup of a Node2D with two rigid body children and a pin joint child…
-
include Rigidbody2D and Collider2D
static box colliders first
stretch goals
- rotating boxes
- circles
- 3D versions
-
We need a physics library. Perhaps [pymunk](https://www.pymunk.org/en/latest/)?