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- Features
- Procedural noise & ticking timer sounds
- Import & export history with CSV support
- Visible countdown timer
- Update
- README
- `messages.json`
- Chrome package descri…
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This advanced Pong is meant to show off all of the engine's current features including physics, particles, callbacks, sounds, music, procedural generation, particles, particles, light, triggers, follo…
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Some other potential methods might include:
- procedurally generating syllables from sets of syllable beginnings, middles, and endings
- randomly generating text made up of syllables (either real …
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The C is a functional-procedural language. Consider handling RIFF-like constructs in this.
If just writing a code, I don't think there's a problem as long as it achieves its intended purpose.
Now, l…
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Hello,
I am wondering if it would be possible to add basic audio generation, probably as a plugin like spacial audio?
Noise:
https://noisehack.com/generate-noise-web-audio-api/
Sound:
http://weba…
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The sound of the ocean is a big part of crafting a believable, consistent environment. This may be out of scope for this asset, but having the ability to procedurally generate audio that is aware of t…
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Contrasting with the idea of "sound bites" (largely finite, distinct, single-event sounds, see issue #1) are those sounds which occur indefinitely, as a background noise. One might call them "sound lo…
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100%: there needs to be sound effects for actions/events.
Less necessary: I want to do some sort of soundtrack. Each element/egg/exercizing etc. should have some sort of varied theme. Options for t…
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### Describe the project you are working on
Godot
### Describe the problem or limitation you are having in your project
Sound designers in the industry end up having to use tools such as FMOD or Wi…
reduz updated
2 months ago
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**Release Type**: Official Release
**Version**: 4.1.0.1805+
**Platform(s)**: Linux, Fedora
**Describe the bug**
It is not possible to play any 3D game during runtime because of error : `Error whil…