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Hi, I've developed some methods for modelling and controlling cable driven robots which I would like to implement in a library that can run in real-time. I have two questions
1. Is there a resource t…
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A number of people and companies have expressed an interest in having a GLTF extension which can describe rigid body physics.
A number of popular physics engines are widely used, each with a differ…
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**Original report ([archived issue](https://osrf-migration.github.io/gazebo-gh-pages/#!/osrf/gazebo/issues/963)) by Steve Peters (Bitbucket: [Steven Peters](https://bitbucket.org/%7B2ccfed09-18b8-4921…
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### Package Details
* Package Name/Version: **rl/0.7.0**
* Website: **https://www.roboticslibrary.org/**
* Source code: **https://github.com/roboticslibrary**
### Description Of The Libr…
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Possible reasons
* the difference in dynamics.
* Our case: simplified control model. Consider as a point of mass.
* Pybullet: real rigid body.
* PID controller difference.
* Our case:…
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To have an accurate simulation and for model-based control method such as NMPC we need to accurately model our system.
- model of the motor
- model of the pendulum
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The file format should support common input and output for these applications:
At minimum:
1. Molecular dynamics: simulation (OpenMM, DESMOND, etc.) and analysis packages (MDTraj, PyTraj, etc.)
2. Qu…
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A simple physics engine would make it easier to make fancy animations. How
to integrate it with the scenegraph is a bit of a mystery.
CanvasNode#usePhysics, maybe.
Could start with a crap parti…
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According to Fossen's Robot-Like Vectorial Model for UUV (eq. 6.2 on page p.109) there should also be included a rigid-body Coriolis force, why is this not included?
Also, I cannot seem to find whe…
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```
A simple physics engine would make it easier to make fancy animations. How
to integrate it with the scenegraph is a bit of a mystery.
CanvasNode#usePhysics, maybe.
Could start with a crap parti…