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My plan was to take TinyGL from the ResidualVM tree and integrate it into renderer_soft or replace the sdl_glimp.c for it
Pros:
- might be faster than Mesa on some platforms
- expand portability to …
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A TypeError is thrown when the renderer is switched in testcolorspace.
Console output:
```
testcolorspace.js:1487 INFO: There are 2 render drivers:
testcolorspace.js:1487 INFO: opengles2
te…
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Currently, software renderer is missing some features that would be nice to have.
- [ ] Tinting
- [ ] Scaling
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Seems to work by simply replacing:
> ADD_ATTRIB(NSOpenGLPFAAccelerated);
with
> ADD_ATTRIB(NSOpenGLPFARendererID);ADD_ATTRIB(kCGLRendererGenericFloatID);
in src/nsgl_context.m.
An autom…
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Software is not quite in a state where we'll create individual issues for everything, but here's a place to collect issues (always with GE dumps!).
Wipeout menu text slightly glitched (additional…
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I would like to have a software rasterizer for epaint, so that you can take the output shapes from `egui` and turn it into an image.
This would be useful for many areas:
* Generating regressions t…
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The software renderer actually doesn't work.
After a quick analisys on the code, I found that the rendererSW seems to process the drawing of the first 3 frames, and then it stops. No log messages fro…
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### What should happen
90s PC games, like Quake and Half Life, often provide a software rendering option for those whose GPU are either non existent or not compatible. To speedup the CPU rendering pr…
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The core is behaving really slow compared to the standalone SDL2 version, seems only the software renderer is available and can be used? Did I miss something?
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ASM Optimizations needed.