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# Describe the bug
Towed vehicle moves oddly, seems to move in the opposite direction as the towing video. See the videos.
https://streamable.com/2yrh3q
https://streamable.com/osh8l0
# Ste…
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### Checklist
- [X] I've read the [contribution guidelines](https://github.com/autowarefoundation/autoware/blob/main/CONTRIBUTING.md).
- [X] I've searched other issues and no duplicate issues were fo…
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Dear author,
I noticed that you have addressed several times already, but I still find it a bit unclear. I notice that in your work bev_h is 50 and bev_w is 100. I assume this means that the vehicl…
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also applies to vehicles going in the same direction
Migrated from http://sumo.dlr.de/ticket/1998
```json
{
"status": "new",
"changetime": "2015-11-13T08:55:12Z",
"description": "also a…
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I was thinking recently a lot about structs and branches.
Especially about how they differ. In general I would say that structs are pretty much the same as branches but just a different tree entry po…
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**Godot version:**
Godot 3.2.3
**OS/device including version:**
Windows 10 64 bits
**Issue description:**
I started experimenting with `VehicleBody` and `VehicleWheel`, and quickly noticed th…
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Current access restrictions always apply to vehicles on the road, while in reality the rules could be different in both directions.
Look also here:
http://wiki.openstreetmap.org/wiki/Key:access#One-w…
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I think I found a bug where, in the type definitions, if the first field on a type is not a scalar the auto generated mutations fail to pass validation, resulting in the following error:
_The type …
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Hi, sorry to bother.
I am currently engaged in a research project in **_roundabout_** scenarios. My problems are as follows:
1. I am using the **_ContinuousAction_** action type, where the outpu…
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## Outline
Modelengine (https://www.spigotmc.org/resources/conxeptworks-model-engine%E2%80%94ultimate-custom-entity-model-manager-1-14-1-18-2.79477/) integration for vehicles
## How?
Allow vehicl…