-
### Godot version
v4.1.3.stable.official [f06b6836a]
### System information
Godot v4.1.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1650 (NVIDIA; 31.0.15.3640) -…
-
Would be good to have RiboDraw flag when when helices are changing direction (or staying straight) in the 3D structure to make sure that the RiboDraw drawing bends or stays straight too.
Not absolu…
rhiju updated
6 years ago
-
Hey @YaoyaoZhu19 ,
I find your paper very interesting! However, I have a question about how you built the feature extractor and what exactly it is supposed to be for. Specifically, what is the input …
-
I ran off into a fruitless tangent just now wondering why Vec3's [angle_between](https://docs.rs/glam/latest/glam/f32/struct.Vec3.html#method.angle_between) wouldn't give me a signed angle (was using …
-
The 3D Tiles specification is starting to take shape and approaches a stable version :
- https://github.com/AnalyticalGraphicsInc/3d-tiles
As the specification also enters OGC proposed work as co…
-
[ 40%] Building CXX object cube_slam/line_lbd/CMakeFiles/linelbd_detect_node.dir/src/detect_lines.cpp.o
/home/a-y-x/cubeslam_ws/src/cube_slam/detect_3d_cuboid/src/object_3d_util.cpp: In function ‘voi…
-
per the instructions in https://github.com/MakieOrg/Makie.jl/pull/1494 i'm filing an issue.
i tried following the suggestions there, but seemingly the API has changed:
```
julia> Makie.get_cach…
-
Investigating regression test issue with plots/label.py on Windows. The tests in question involve sliced tensors.
I see strange shadows/black sections in the render plots.
I created a tensor plot …
-
normals to surfacic elements are not computed currently, it is a simply addition
N=T_u x T_v where T_u and T_v are tangent vectors in 3D at ref point (u,v)
-
For reference, my code and data are available here: [https://github.com/mocialov/pc_registration](https://github.com/mocialov/pc_registration)
I have obtained multiple RGBD images using Kinect v1 f…