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Ladders in the shadows in Batman: Arkham Knight. Can be clearly seen on this screenshot
![2018-04-30 12-20-36](https://user-images.githubusercontent.com/38583143/39418539-6c1dd136-4c74-11e8-8b0a-ca2…
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Hi,
I have a fragment shader that is based on NVidia's FXAA shader. When converting the SPIRV to MSL, the generated calls to gather() are invalid. The generated calls miss the offset parameter:
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I was wondering how can I build the android demo with GPU support. I have a device with CUDA capability (Tegra K1 device). What I did was to pass a `--config=cuda` when building the demo. Is it suppos…
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Add optional support for PhysX module and potentially more libs from the [GameWorks SDK](https://developer.nvidia.com/what-is-gameworks).
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**The problem:** Magnum was originally designed with OpenGL support _only_. That means the root namespace is full of GL-related classes and there is currently no clean way to introduce Vulkan to it. T…
mosra updated
6 years ago
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I have built the "helloworldoverlay" by my own.
The building tool is QT 5.9 MSVC2015 64bit.
It can runs on runs on many computers, but fail on the laptop: MSI GS73VR.
The error occurs at "vr::V…
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http://docs.nvidia.com/gameworks/content/gameworkslibrary/physx/guide/Manual/Callbacks.html
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Since this engine is in it's infancy, I thought it might be a good time to question the reasoning behind the use of bullet, considering the performance degradation (although minuet with recent updates…
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This is more of a query than a request: I have a laptop with integrated as well as discrete GPU (Windows 10) and bullet3 only uses the integrated one. Is there a way to make it use the discrete GPU wh…
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### Describe the issue
I am using Ghostery 7.3.2.5 and uBlock Origin 1.13.8 together. Recently the combination of the two extensions causes the browser to slow down beyond being usable by causin…