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### Is your tweak request related to a problem? Please describe.
Since issue #2619 was implemented, it works super awesome! The next thing I'd like is for IK to detect and understand Japanese MMD bon…
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I really like the sophisticated fk/ik rig With the option to switch the kinematics for each body part individually.
Actually it would be good to have a set of rigs with different complexity for diffe…
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Hi,
Beginning with the 2.0.7 upgrade, I'm unable to retarget animations to a Rigified character.
I import the character. All animation appears to work fine.
I click Rigify and it completes with…
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When you buy Character models some are supplied like this..
1. An FBX base Character Rigged Mesh file.
2. Lots of Animation FBX files with animated Rig - NO MESH.
3. Lots Of Texture Files.
GGMax imp…
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Hi Gengshan,
Thanks for your great work!
I have a couple of questions about the synthetic datasets (Eagle).
- How to generate the 120 time-sequence obj from the one-instance model?
- Is th…
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I love the TalkingHead project but was surprised at how little options ReadyPlayerMe had, considering they were well-funded and positioned themselves as big cross-app undertaking, as I understand.
…
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Hi,
Thanks for the tutorial on Witcher 3D Model Converter.
I was able to export it to a cat.obj file of the cat +textures+rigging.
When I import the cat.obj file into Blender, it is without riggi…
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Show how to work with the Gltf 2.0 exporter to export a scene from Blender, including animation, and import and use it in Godot.
Also mention that you can use the FBX format alternatively, or use t…
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Is there any way to convert VMD to another motion files like BVH format?
actually, my problem is not with MMD, I just want to use this motion data to my own model on Blender.
Is there any suggestion…
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After i try to get get a Root Bone I get that error, what exactly is the issue?
```python
Python: Traceback (most recent call last):
File "/Users/soxx/Library/Application Support/Blender/2.93/s…