-
```
The dtNavMeshQuery::findNearestPoly function may return an invalid result if
the extents parameter is large enough to overlap more than 128 polygons in the
navigation mesh. There is no indicati…
-
```
The dtNavMeshQuery::findNearestPoly function may return an invalid result if
the extents parameter is large enough to overlap more than 128 polygons in the
navigation mesh. There is no indicati…
-
Hello, Could I ask a question?
I need do path_find in server. What the server gets is Unreal Local position from client, and server has the *.bin file which is export from unreal level, or navmesh ge…
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Just a small extra convenience, you'd probably need to have it load into the game to build the node graphs (building cubemaps doesn't build node graphs for some reason despite loading into the map)
…
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您好,感谢你们的分享,我在在运行城市和房屋的demo的时候,提示如下问题,希望能够得到解决,感谢
报错内容:
2024-08-27 08:03:55 [Error] [omni.physx.plugin] PhysX error: Supplied PxGeometry is not valid. Shape creation method returns NULL., FI…
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Hi,
I see ClusterLabelTool is disabled in ROS2. Are there any reason for it?
Thank you :)
https://github.com/naturerobots/mesh_tools/blob/humble/rviz_mesh_tools_plugins/src/ClusterLabelTool.cpp
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```
The dtNavMeshQuery::findNearestPoly function may return an invalid result if
the extents parameter is large enough to overlap more than 128 polygons in the
navigation mesh. There is no indicati…
-
```
The dtNavMeshQuery::findNearestPoly function may return an invalid result if
the extents parameter is large enough to overlap more than 128 polygons in the
navigation mesh. There is no indicati…
-
Probably related to #967
While adding godot-cpp 4.0 to [xmake-repo](https://github.com/xmake-io/xmake-repo) the builds for mingw/x86_64 on MSYS2 failed with seemingly no error output:
```console
…
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While I remember, I just want to also say thanks for making such an awesome seeming module ;)
Hey - Still not entirely sure if this is solely me doing something wrong, but trying to run this on my …