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Can't support "_3D" in face_alignment.LandmarksType._3D, test in face-alignment-1.4.1
While this works in face-alignment-1.3.4, just to remind you of the bugs in the newest version.
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Hi, the addon looks interesting, I wonder what is the way to switch between default Character camera and Freelook camera from the addon? So, for example, I run the scene, and I have Godot's default FP…
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`.meta` files are ignored here:
https://github.com/noqcks/generated/blob/0ae708dff7b9f1cb2e072da8d0fb4ddfe5efdb94/lib/generated.js#L160-L168
Would you accept a PR to ignore `.asset` and `.prefab`?…
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## What problem does this solve or what need does it fill?
Unity and Unreal have huge asset stores that many people have lots of assets in. It would make it easier to transition to using Bevy if Be…
Doh09 updated
2 months ago
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https://github.com/user-attachments/assets/7a54ed97-0ba8-48c9-91e6-92395a9d61c2
Visual glitches and slowdown occurs on the regular N64 core for the final boss of Leon A, where the boss itself and t…
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There are potential weird behaviors in here:
- In particular, we don't want a visualizer option to show an EncodedImage as an Asset3D
- Additionally, logging Asset3D and a compressed image to the sa…
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If you visit a bogus page like `https://git-scm.com/doesnotexist`, you'll get a 404. But it refers to `/assets/errors.css` as a stylesheet. And we don't actually serve that. I'm not sure if that's int…
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### Is there an existing issue for the same bug?
- [X] I have checked the existing issues.
### Branch Name
main
### Commit ID
8a5f0bd44
### Other Environment Information
```Markdo…
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Reconstructing 2D phase introduces checkerboard artifacts and blur (20x 0.55NA):
```
/hpc/projects/comp.micro/virtual_staining/datasets/iNeurons/20240416_Exp01_iN_day7_calcein_hoescht/1-reconstruc…